using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using PACKETPARSERMAX20.CORE;

namespace PACKETPARSERMAX20.CORE.DEFINITIONS
{
    public class SMSG_EQUIPMENT_SET_LIST_DEF : DefinitionBase
    {
        public override bool Process()
        {
            ResetPosition();

            UInt32 count = ReadUInt32();                               // count placeholder
            for(int i = 0;i<count;i++)
            {
                UInt64 guid = popGuid();
                UInt32 first = ReadUInt();
                string  Name = ReadString();
                string IconName = ReadString();
                for (UInt32 j = 0; j < (int)EquipmentSlots.EQUIPMENT_SLOT_END; ++j)
                {
                    UInt64 eqguid = popGuid();
                }

             }

            return Validate();
        }
    }
}